Rendering Engineer
About Us
At Traverse Research, we’re passionate about pushing the boundaries of real-time graphics and immersive experiences. Our diverse team thrives on creativity, collaboration, and curiosity. We believe that great ideas come from everywhere—and everyone.
The Role
Are you excited by the latest advancements in rendering technology? Do you enjoy experimenting with new graphics APIs and optimizing for performance across platforms? We’re looking for a Rendering Engineer who loves working on cutting-edge rendering APIs like Vulkan, Metal, and DirectX 12.
As part of our innovative team, you’ll help architect, implement, and optimize next-generation rendering systems for our benchmarks and research applications. Your work will directly impact the visual fidelity and performance of our products.
Responsibilities
- Design, implement, and optimize rendering features using Vulkan, Metal, and DX12.
- Collaborate with other engineers to deliver visually stunning and performant experiences.
- Profile and debug graphics pipelines across multiple platforms.
- Stay up-to-date with the latest advancements in rendering technology and share your knowledge with the team.
About You
- You have hands-on experience with at least one modern rendering API (Vulkan, Metal, or DX12).
- You’re passionate about real-time graphics and eager to learn new technologies.
- You enjoy collaborating with people from diverse backgrounds and disciplines.
- You value clear communication and constructive feedback.
- You have a good working understanding of Rust
Nice to Have
- Experience with cross-platform rendering engines.
- Familiarity with GPU performance profiling tools.
- Knowledge of shader languages (HLSL, GLSL, Metal Shading Language).
- Contributions to open-source graphics projects.
Why Join Us?
- Work with a welcoming, diverse, and talented team.
- Opportunities for professional growth and learning.
- A culture that celebrates individuality and encourages innovation.
We welcome applicants of all backgrounds, identities, and experiences. If you’re excited about this role but don’t meet every requirement, we encourage you to apply anyway. We’re committed to creating an environment where everyone can thrive.
- Department
- Evolve
- Locations
- Breda
Breda
About Traverse Research
Founded by Jasper Bekkers in 2019, Traverse Research is a graphics and game development research and development studio located in the heart of Breda with a mission to make Breda a game development power house.
Rendering Engineer
Loading application form
Already working at Traverse Research?
Let’s recruit together and find your next colleague.